If you put in the time and effort, you will find skirmish to be the most rewarding as far as a challenge goes. Don’t be discouraged as this is often the case in RTS games online and if you are a good player and played the tutorial, I mean campaign, you will quickly get used to the units, although the campaign only lets one play Space Marines and skirmish allows more races, so one will need to learn all about them from scratch. The skirmish mode is much more challenging as you are dealing with human players that most likely have been playing the game already in this mode kicking ass and will school you until you get the hang of it. Still, it’s worth playing through at least once. I started to play the game with non-favorite/favorable characters and it’s still easy. I’ve tested this and made people who never played the game play it at that difficulty right from the start and they found it easy to dominate, even with non-experienced RTS players. For fun factor I give DoW2 an 8 out of 10.Īs far as the campaign goes, I find it rather easy even at the highest difficulty setting. Overall the game will keep you entertained for days, maybe weeks and it’s good to go back to it and visit it once in a while especially if they released new maps for it or modified minor parts of the game. If you play the game with a good group of friends the game can be a lot funner as you can start to dominate the ladders and scoreboards. The Last Stand is probably the funnest game more as it creates a good feeling of teamwork, although it can be disappointing to get paired up with a bunch of noobs that will get you killed faster than you think. The skirmish mode can be a lot of fun as the game plays out more like a traditional RTS game rather than the storyline hero system that people will get used to playing if they play the campaign a lot. It’s worth also playing alone in the max difficulty as having another player can (sometimes) make it easier. The campaign keeps you playing until you beat it and it’s worth replaying with another player, usually at the highest difficulty. There is a high score/ladder system with this mode and the game also keeps track of your best scores for each of the characters you get, those being the Space Marine, Eldar, and Ork. You get a higher score multiplier for killing all enemies quicker than normal groups, not dying, holding the defense points capped, with all your multiplier being resetted to 1X if any team member dies.
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The newest game mode The Last Stand groups you up with two other human players in a series of levels, each in increasing difficulty, in a game of survival. This is a lot like Unreal Tournament 3/Company of Heroes. You can set the objective to either wipe out the player or hold the most strategic points for x amount of time and so forth. In the skirmish mode, this plays out more like a regular RTS with two resources available, power and requisition. The game includes a ladder system for this mode. For skirmish you can be human Space Marines, Eldar, Tyranids, or Orks. As far as skirmish goes, you can opt out to practice against the computer or either do traditional 1 vs 1 and up in groupings of players. As far as fighting goes, the campaign mainly consists of completing objectives and taking optional ones. You can only play as the human Space Marine faction in the campaign. The campaign consists of you or your gaming partner following a series of linear and also randomly generated conquer and defend missions with your squad of hero units which have leveling through combat/objectives (also a level cap) and the acquisition of relics (wargear) that modify the combat characteristics/tactics of each squad. There are different game modes: single player and co-op storyline campaign, skirmish which you can set to PVE or play with a combination of other players together or against each other in the tradition of online pvp play that’s now commonplace, and the recently added mode of The Last Stand. In general over some older RTS games and introduced in Company of Heroes, the game makes use of cover in the terrain to give defensive bonuses to units.
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If you have a microphone you will appreciate that the game has a built in voice chat that is used via Games For Windows Live. For the multiplayer aspect/connectivity the game decided to use Games For Windows Live as the backbone. The first game was similar to Starcraft but this one chooses a different route. This is the ambitious and different sequel to what is considered (by the computer game industry) the 2004 strategy game of the year. If you want to read my review & strategy guide for the campaign of the expansion Chaos Rising, click here. “Challenging squad combat level based RTS based on the Warhammer 40K universe but based on the game style of Company of Heroes.” Warhammer 40K – Dawn of War 2 Review by Honorabili